- Is there a setting in the sliders or a way to stop players from sliding from one end of the ice to the other after being hit? I’ve tried everything. It’s like watching Dickie Roberts use a fucking Slip N Slide
- I was on the winning team for the prospects game. EA seems to think otherwise...
- My guide to Scouting and Retaining Franchise Players in Franchise Mode
Posted: 14 Nov 2019 11:49 AM PST |
I was on the winning team for the prospects game. EA seems to think otherwise... Posted: 13 Nov 2019 09:26 PM PST |
My guide to Scouting and Retaining Franchise Players in Franchise Mode Posted: 13 Nov 2019 02:33 PM PST To start, this is for NHL 19 but from what I've seen the dynamics haven't changed very drastically. I've seen people commenting occasionally on this sub about franchise players in Franchise Mode being rare or unheard of, but I've found it's not ever just "luck of the draw", it's just that your scouting may need some work. So I typed up my thoughts on Winning Franchise Mode, and how I've approached it. For starters, Here's some of my team: Check out their cap hits too. I play with salary cap on and when these were taken I still had 20 mil of room. Okay so how can you accomplish this? I'll start at the start: 1. SCOUTS Just starting out with an expansion franchise and your scouts suck? No problem, give it time. Find scouts that are efficient in all amateur territories and either reassign or slowly lay off all of your pro scouts. Checking region familiarity pays dividends here. That NHL Central Scout may have an an A+ rating in LIIGA. Make sure you have two scouts in each large region and one in each smaller region. E.g. 2 each in the CHL regions, Russia, LIIGA, USA Central. Get good amateur coverage, and the draft will be a gold mine every time. 2. SCOUTING How to scout? There's two tactics here: For large regions, as early as you're able to in the season set your scouts to "Find Players" and give them a 4-month assignment. For small regions, usually there's only a handful of players above a 300 ranking in the region, scout each one individually using Potential and Comparison as the only metric. It should only take a month or so, so do this several times until your scout readings give the fully scouted logo on the Potential (4 bars). Once that scout has finished with everybody under 300, fly them to an unexplored region and start again. Your goal is 4 bar potential ratings for everybody in the top 300 spots of the draft. After the four month assignments of the larger areas, you should have tons of baseline potentials to sift through. Scout Potential thru all the top 300, splitting the task using both scouts in the region. Constantly check the draft class potential, and as you uncover Franchise players make sure you pin them to take note. It should be Jan - Feb by now in game so if your smaller market scouts are freed up fly them to the big markets that they are efficient in. Extra scouts in the region can double back on franchise potential players to complete the 4-bar rating and make sure it's not a dud. And that's it, that's scouting in the game. To fill a roster with Franchise guys scouting will take up a large portion of your menu time. I usually play a few games to make it less monotonous. Fly your scouts around as necessary to ensure you get as much exposure as possible. If you run out of stuff to do have a third+ scout fly to a big market and continue doing "Find Players." I've seen a fair amount of franchise goalies go around the mid-100s in the draft. 3. DRAFTING This is the easy part. I average one franchise player every second draft or so. One draft I had three, one in the top 10 and two in the mid-100s, all goalies. It's easy because you spent all year doing the ground work and you know exactly what you're going to pick up. Along with all the franchise players you're going to have swarms of Mid-Elite players as well all over the board. In weak draft years I check out where the players I want will be drafted and then trade the rest of my picks for next or future years drafts. There's no reason to ever take a guy without elite potential. 4. ELCs AND DEVELOPMENT There isn't much for this section. For what it's worth I always try to play my Franchise players at or above their current role. That might mean playing your 84 OA franchise centre on the second line and bumping your 88 OA elite centre to the third. I do this so there's minimized risk of them not developing to a 97 OA player. My mid elites round out the roster but chances are they may not return in free agency. And on that note: ELCs and RFAs.. most of your team will be made up of these. They're cheap and still fetch a high trade bargain when they demand 9 mil. You'll be drafting so many elites that you'll always have about 50% of your lineup on a contract less than $0.975 mil. Constantly keep an eye on your up and comers, and don't be afraid to move your players when a cheaper guy on a fresh contract is ready to take his place. I like trading for draft picks where I can, and I always try to trade at or after the deadline. I also try to keep my roster under 30 years old. For Elites: Don't sign every 18 year old guy you draft. Let them age and weed out the duds. When they're 21 and about to turn UFA because they've never had an ELC, hit them with that $0.975 mil 3 year juicy contract. Bam, cheap labour until they're 24. 5. RETAINING UNDER THE CAP Here's the fun part. Or maybe it's the tricky part. You need to sign these Franchise Med guys for less than the $15 million contracts they're demanding. How are ya going to do that? My favorite way is via the offersheet because you'll also get the draft picks, but you can also just not qualify/release and let them walk to UFA if no offersheets come. For Franchise Players the offersheets always seem to come though. 5.1 OFFERSHEETS "John Smith has signed an offersheet from Nashville for 7 years and $15.5 million dollars. You have 7 days to match the offer. If the offer is not matched, you will receive the following compensation: qty-4 x 1st round picks." Go ahead, Nashville. Why are we letting the player walk after his ELC? Because you've been following the guide for at least 3 seasons now and you've got an ungodly amount of good players you can use to get them back. E.g. My first Franchise player was offersheeted, in return I received four draft picks, and then got him back at 50% salary retained by trading back two young franchise players and an insignificant piece I don't recall. My net loss: two franchise prospects, and let's say one medium elite. My net gain: one 1st line franchise player at half the cost and qty-4 1st round draft picks. 5.2 RELEASE... AND CATCH Simple as it sounds, let him go and then go pick him up again. He'll be on the free agent board and you can watch who signs him, and then go trade that team assets for him. 5.3 DOUBLE TRADING In this case you didn't do the first two options, so sign him to what you can get him for (usually 0.85% of his ask), sign him at MAX TERM, and then just try to do a double trade where you 1. Trade him to a team with cap room who can give you something equal in value to what he's worth, and then trade back more assets at salary retained so you get him at 50% of 85% of his original ask. Fun eh? 5.4 ROUNDING OUT THE ROSTER Remember when I said there's no reason to ever take a player under elite potential? That's because your bottom 6 guys are all just going to be elites on ELCs or first contracts where you can afford it. When they get too expensive, trade em. 6. BUDGET This is where it loops around. If you're not a big market team you don't have much salary for scouting, so you need to work your way up to that.
As you work the team up to contenders and champions you'll slowly raise prices and sell more merch, more game tickets for higher prices, and you'll get more money to spend on scouting every year. The circle of life. Money notes: keep yourself 10 mil or so under the salary cap, never retain salary on a trade. You need flexibility to move players in the event that you need to match an offersheet or sign and wait on a big boy. 7. WHAT ABOUT UFAS? Sign em, if you've got the room and they're going to crack the lineup. If you don't need em but he's there anyway, sign em and trade em for picks. UFAs are great because you don't have to give up anything to get them, and the goal of the game is to stockpile assets and trade them for success so when you can get an asset for free you do it. Closing thoughts,
https://i.imgur.com/CoKgyDn.jpg That was when I thought 99 was the max it could go. I took that screenshot cuz I thought it looked cool. I've since cracked 100 with a roster where even my fourth line is full of studs. #humblebrag https://i.imgur.com/36kB3L6.jpg
Interested to know your thoughts on the above approach! Thanks for reading. [link] [comments] |
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